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 Help with GLC_Point and PixelCulling 
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Joined: Wed Oct 22, 2014 9:55 pm
Posts: 3
 Help with GLC_Point and PixelCulling
Hey there,

Among all the 3D shapes in my scene, I display a set of GLC_Point with a size big enough to see them clearly. I draw them individually to be able to select them. So far selection works and drawing works.

I wanted to use pixel culling in the scene,
Code:
GLC_State::setPixelCullingUsage(true);
m_GlView.setMinimumPixelCullingSize(5);

but then the points are not displayed correctly, it appears that the bounding box is 0 for a point and its drawing is then discarded when using culling. I have to deactivate culling to see the points, am I doing things correctly?

Thanks for your help!


Thu Oct 23, 2014 1:15 am
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