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|Cropping an image: How to map model point to screen?
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|Author:||agalavis [ Mon Jun 24, 2013 11:45 am ]|
|Post subject:||Cropping an image: How to map model point to screen?|
I want to take a screenshot of the objects i have on the scene, but removing all the background so the image size is the same as the bounding box of my collection.
I'm thinking that i should have something like this:
//Crop the image to remove the background if the option is checked
GLC_BoundingBox box = m_pOpenglView->globalBoundingBox();
//Map the bounding box to the screen-projected image
QRect cropbox = QRect( whatever);
cropedImage = imageToSave.copy(cropbox);
and I saw that the GLC_ViewPort has an unProject method which makes the opposite of what I want, so I just wanted to ask if maybe i'm looking in the wrong place and there is already a way to get screen coordinates for the bounding box.
Thanks in advance for any help!
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